kitakaze build wows

I think it just isn't working for me to go without LS there. Remember that unlike Grozovoi, the Kitakaze have no heal and DM does. I also use this 2 Builts on my Harugumo. BFT. and still pen the superstructure of most of the big ships out there. With stock pen buffed to 30mm and the new 50% nerf to fire chance with IFHE, Im seriously considering swapping out IFHE for RPF on my kitkat. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). This isn’t surprising because of confirmation bias. Shimakaze— Japanese Tier X destroyer. Other than that, thanks for your analysis. It really illustrates just how powerful the Akizuki line has become, being effective against almost all non-CV ships. If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. Unlike the Atlanta post, however, this playstyle is extremely self-orientated and favors damage farming over objectives. That’s Wooster). Never submarines, they said. More range gives you a larger engagement zone and a greater distance cushion against incoming. Today, on how to farm damage in the Kitakaze :V. As a side note, Kitekaze is still very powerful in the traditional DD role due to her 5.9km concealment and insane DPM. I'm kind of new and still learning the ins and outs of the game. Very small nerf. Kitakaze is so damn fun! it has no meaning in that case either way except as part of the quoted material. Thanks for your insights. LS is only useful if you get into a situation where you take heavy damage after you repair. May heed your suggestion, commit blasphemy and drop Last Stand. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. [Analysis] What if I told you that it was possible to achieve a solo 68% WR, 58% survival rate, and 94k avg damage... playing the Shimakaze against CVs? Not once in my 40 Kitakaze games would LS made any difference. Go dark? My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards.She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Ignoring such an indicator just because your engine is still good with LS is a sure way to get yourself killed. Personally I think that CE + IFHE are both required skills. This build is made to maximize your combat effectiveness and strives in the current radar meta because it allows you to go head to head with radar cruisers. By It take a while for me to build up the XP for all 3. what's the point to nerf Kitakaze and Harugumo IF Akizuki won't get nerf too???? Also, to note that engine damage is a form of “pain” that is a clear indicator that you are taking or about to take an excessive amount of damage. A collection of gameplay guides, mostly DD and Strategy focused. The sad reality is most games are won and lost of good dd plays. more of a Harekaze,Kagero,Yugumo play style and skirting the ragged edge of over aggressiveness. I was thinking a few extra km range would help keep pressure on fat BBs. You concealment with be sufficient to let you go dark from cruiser and BB counterfire.. and any DD that chooses to chase you unless it another IJN gunboat DD really doesn't want to catch you.. hopefully because catching you means exposing them selves to allied fire. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). 20200428_222841_PJSB508-Kii_44_Path_warrior.wowsreplay Cossack is even more disgustingly OP, concealment is equivalent to high tier IJN torpboats. Watched his stream yesterday. Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Kitakaze No Dio / Platinum 4 0LP / 106W 83L Win Ratio 56% / Senna - 29W 13L Win Ratio 69%, Ahri - 17W 14L Win Ratio 55%, Sett - 8W 9L Win Ratio 47%, Blitzcrank - 8W 5L Win Ratio 62%, Nami - … And arrogant me honestly expected a quite a bit better rating. Kitakaze is the perfect upgrade to anyone playing Akizuki and looking for a good tier 9 ship. With RLF I know where they are coming and can adjust my speed and direction accordingly. Angela Ziegler – Or Mercy, was born in Switzerland. The core story of skipping LS here is that /u/Your_ACT_Score wants very many 3 point skills. But also soooo damn OP imo. Its just the Best. Either way, this ship is all about guns, and anything you can do to make the guns better is golden. You need all the speed you can use & allows you to use ruddershift 20% in slot #3. This isnt a shitty meme, Belfast visit picture, radar fix or ranked rant! ), SE (You took a shima torp didn’t you? Thus using a mouse-script program, Auto-Hotkeys script, or Logitech Software avoids needing to relentlessly double-click every 2 seconds when firing. Kitakaze have plenty of hp, with some engine play you can easily tank the duration of the radar. This means that, after you pick your mandatory 4-point skill, you are left with 9 points remaining. Today I present you a game with the nerfed kitakaze. Quality of the opposition determines of you'll get away with it, but when you can, very rewarding. Origins of the build: the 19-point dilemma. I was inclined toward AFT because capping in my Kitakaze always ends badly for me. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. Benham: an introspective look. Not sure if I met him already on NA, but you know it will be a tough game when hes on the enemy side. Rather have (forget CE's DD bonus) .6-.7/8 lower range of a ship spotting me than adding 2.5 km to the range I'm spotted at when I fire my guns for the next 20 seconds. 2 - Umikaze 3 - Wakatake 4 - Isokaze 5 - Mutsuki 5 - Minekaze 6 - Fubuki 6 - Hatsuharu 7 - Akatsuki 7 - Shiratsuyu 8 - Kagerō 8 - Akizuki 9 - Yūgumo 9 - Kitakaze 10 - Shimakaze 10 - Harugumo Premium By using our Services or clicking I agree, you agree to our use of cookies. Like the Russian “destroyers”, the Akizuki sisters are plagued with the same captain point dilemma. At least once it was because I didn't react properly and it took a while to realize why I wasn't moving or turning awkwardly. With 5.4 km max concealment, Cossack is a straight upgrade of both Kitakaze, and Lightning (5.5 km). The only problem is Chappy, but his radar duration is also very short, if you spot each other, he’s got way more problems to worry about than you (Since you are a T9, this means that some top tier BBs are going to enjoy free citadels). Thank you for all the support. As for gun boat build? level 2. He almost has 4 more skill points to use. Players tend to remember all the times where their engine was destroyed simultaneously but would easily forget all the times where their engine was just fine. So nice concept, but no thanks. Benson, Fletcher, Gearing, and Kidd also have better concealment. Wait... are you open water gunboating with your build? The Fletcher on the contrary has a fallback option of going into torpboat mode. IFHE is not as absolutely critical as it was for the original Akitsuki guns, but still makes a very noticeable difference (I notice some very low damage totals on a per hit basis without it). All 3 look very useful. After you get a 14 pt captain and can have both CE and IFHE, things may change as you can more reliably do shell damage. Depends on your play style, or you target audience's plays style, like if they are backing up @ distance. Commas always belong inside the quotes and periods, like "this." Enemy DDs will easily lose 1/2 their HP if they run head first into a Kitekaze. Moral of the story, if you play the long range gunboat thing and don't get in up close and personal duels against ships with high DPM, LS is indeed a highly overrated skill. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). Did you enjoy it? Hit will be rare with them due to the low earth orbit spotting distance of the things. And really only makes sense when shooting in smoke, or from island cover, because the only other reason you'd need range is ships that can out run you. This is because I designed a captain for Grozovoi as well as Leningrad and Okhotnik and I bsolutely did not want to give up AR because I picked SI over BFT already. I use demolition expert as well, but that's more of a personal preference. Harugumo ( Gunboat Build ) PT. Good for the future. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). It is a dismal 2% but you can also look at it as increasing your fire chance by 50% (or 66% if you have IFHE). Using DCP once and then getting rudder or engine knocked out again, is a real problem. Gunboats. Kita's rudderShift & turn radius is simular to pre 7.8 nerf of Aki's; Kita is just 3 knots faster. Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. So satisfying dropping fire on rock humping radar boats out of sight. AFT. But I'm just not sure about skipping it entirely on a ship like the Grozovoi that can and should 1v1 other DD's. LS. Want DD hunting, go BFT and leaf DE (without DE you make enough fires) It is by far the most overrated skill in the entire game. Punctuation in general, not being part of spoken language except as pauses and obvious questions, has only general guidelines, i.e. Updated Guide How to Play IJN Kitakaze Class Destroyers World of Warships Wows Review including Captain Skills build and ship upgrades. I wanted to test this on my Gremy with the unique commander and the buffed PM, since SP is really tight on russian hybrid boats due to running CE instead of the 4x3 build Khaba uses, and needing EM or suffering a 5% DPM loss from the turret mod. Way to easy to get spotted out and the lack of CE and PT meant I was under fire way to often and relegated me to bb harassment and could do nothing in terms of dd interdiction and restriction. What are you doing?? When I stay outside to support another DD or snipe, I get 90-100k damage. More flexibility when contesting caps, scouting, DD hunting or stealth attacking a BB. What. Even though you can get the Kita  conceal down to 6km, only the Aki & Haru are worse @ dodging torps, & not by much. Or maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand? Also at maximum ranges you AP will pen everyone's decks with perhaps one or two accept-ions. Original Poster 2 years ago. Interesting comment about LS. She has better dpm for this job (and more health) afterall. With out the extra concealment I'm less tempted to take my large un-maneuverable IJN Gunboat DD in any closer then I absolutely need to be. Cookies help us deliver our Services. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). 4. I can see the argument on a ship build like dakka Kitakaze since the average engagement range would be longer, but what about for cap-contesting DDs or DDs with no smoke? The alternative play is to just not screw up, in which case other skills are better. The Fletcher is still a threat, even more so since the torps reload faster, when damaged. Press J to jump to the feed. Alternatively, with 9 points you can get 3 additional 3-point skills. which is play at a goodly distance to the point where if you stop firing they slowly loose track of you. 3,524 views (145 votes, average: 5.00 out of 5) Loading... Hello boys and girls. If you don't have IFHE, fires may be your main source of damage. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS … Even potatoes can listen to instructions in a division. And then there is "Hey look, I'm almost a light cruiser!" Personally I thought it to be unnecessary given the 1/4 pen of IJN guns. The starch is strong in this potato (DrEiak@NA). Theres knife fighting which this ship really want to avoid... just not nimble that way. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS meta. The 37 Hottest Mercy Cosplays Ever . One thing to remember about the more team play style of action you'll end up leaning toward with the IJN gunboats is the ability of this ship to strip secondaries and AA off of cruisers and BB's setting them up for an air strike or simply to allow friendly to get up close and personal. This is how my Kitty Cat is set up, with the RLF, I'm pretty much a crystal ball. Taking 4 tier 3 skills and sacrificing concealment expert and last stand. o7, New comments cannot be posted and votes cannot be cast. Stopped capping in Haru, period. As a side note, I haven't been able to ping the minimap. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? 六莲雷+ JP: 北風流・魚雷ロクレン弾+ 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6.0%) for 50s. Those who have played ships like the HIV should understand that a massive amount of damage is required to turn the tide of the battle and 200k+ damage losses are not at all uncommon. IFHE. A BB stripped of secondaries is lunch for lucky close range DD drivers. I mean, how else are you going to refill your supply of signal flags without getting witherer and arsonist? Not sure I think LS is worth trading for AR though. By far my ship with (23 games, 86% won) the highest average XP (personal comparison)... yet compared to everyone else, that's only 2.34k PR. Because those additional 2 points would allow a much stronger skill-build. Well thought out, helpful and informative post?? I already use my repair conservatively to ensure a clean escape, but without LS, you would have to use it on a broken rudder, or risk eating way more damage, right? Stay safe and healthy In this case I was wondering about the 3 tech tree upgrades: Hull-Torps-Guns. 4. share. It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. It deservedly gets pooped on by CVs. Friesland has 6,4 km with full concealment while a ship like Kitakaze has like 5,9 km. With guns. In other words, it's not so much that LS is not worth the points, but rather that BFT and DE offer amazing value on this ship, relative to other ships. Theorycraft and popcorn. Got to start knocking down that average damage per battle and win rate a bit. Or … A game about huge boats. Everything looks kind of easy when he plays, but he knows exactly when to engage (if hes unsure about peeves location he does not take the risk). Report Save. Unlike Kitakaze, this build is anything but selfish. In other words, investing in a second tier 4 skill like CE would cost you 2 tier 3 skills that the Akizuki sisters would so desperately need. Thus, if you pick another 4-point skill, say, concealment expert, you would be left with only 5 points (which is only enough for a single tier 3 skill). Treat Wooster as you would as a CV. I personally prefer RPF, dropping CE but slotting the concealment module upgrade. With RPF I generally have a good idea when someone sneaking on me. Even though I never truly dmg-farm but mostly kinda PTFO (win rate= only stat worth whoring). Akizuki — Japanese Tier VIII destroyer.. One of the most sophisticated destroyers in the Japanese Navy. In which order should I take the upgrades? So many that he's willing to forego CE. BFT and SE have their uses also so it is a matter of choice. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which … IFHE or CE, whichever you didn't pick before. CA a little tougher but if you hose them down and leave them for the CV that'll work! Some notable entertainment posts too. I'll check into what I have the resources for. Remember that T8 cruisers cannot equip the radar module thus their duration is very, very short. This means a 14pt captain is still pretty much a requirement. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? Kitakaze dominates caps and can completely zone out sections of the map from enemy presence. It's not something you count on naturally after hundreds or thousands of DD games where this just doesn't happen. In a Russian cruiser? A relatively straightforward video examining the T9 IJN DD, Kitakaze, and its place in the upcoming T9 Ranked season. Speed boost: increase time to 150%. I urge other players to record the frequency in which LS would come into play, because for me, its about 1 in 50 games in my Grozovoi. Against Seattle you just have to quickly pull the distance. Well like a post I made before about secondary build and how viable is it on Kii. RLF is rarely used, by some, but for a dd ?, I highly recommend trying it out. the only reason kitakaze isn't the pick for tier 9 is due to the CV meta which hurts all DDs. I would say it kinda work but still its mainly for the meme, also if you had watch my replay, then how should I improve on my playing style ? Do you think this build would work better or worse on Harugumo? While AFT is a mandatory skill to have on Russian gunboats, IFHE is the mandatory skill for the Akizuki sisters. Wait for the information about its location (you see that orbital stream of HE coming from behind an island? Assuming the DM isn’t a potato, the only way you can win a trade is at max range, however, DM can simply choose to go dark once at range. That, and the fact that Akizu k i will lose concealment (and maneuverability), should really make Akizuki players consider switching to Kitakaze. Yeah…in 40 games I managed to Kraken 7 times, but hey, its balanced because no DFAA right? Stopped capping in Haru, period. 170. 12% reload reduction is best, unless you want to shoot out to 14.5km (or 17.5km w/AFT). Solo play should be the one key factor to attribute good players with. 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. Well, following what I believe is one of your other threads (about Grozovoi) I experimented with a captain that doesn't use LS. IFHE or CE depending on whether you want stealth first or more dakka, 5. He almost has 4 more skill points to use. Then its full-on free farm for you. Main battery Mod 1 (This is obvious, your guns are still very fragile. Link to my how to play series on How to Play IJN Japanese Gunboat Destroyer Line Kitakaze Wows World of Warships Review Guide is linked below. Which suggests that thing may be just as OP as it feels. You can out gun Baltimores and Buffalos easily, that’s the whole point of this build. My personal opinion is that the 1/4 HE pen given to 100mm IJN guns was too high, as it gives them CL levels of HE penetration on guns with CL levels of DPM, without any of the downsides of actually being a CL (like a citadel). I don’t, I see them as damage pinatas. Moving to a more stealthy build I was able to break 275k. Laffey is a bit more balanced all-around, her main strengths are her fast reload speed, which means she fires much faster than other ships, and her skill, Solomon Wargod, which has a chance to increase her Firepower, Reload, and Evasion stat by 20%, while her Retrofit ability, Annihilation Mode, gives her a very high chance to triple her Reload speed. Always a pleasure to see you in randoms and get stomped. I don't have Kitakaze (yet) but my captain going to her has IFHE and CE. In other words, it offers you an out if you screw up. My GF said he sounds like a stoner. RIP Pensacola, ruined with bad turret traverse. AR. Are you using the same build for Harugumo? Smoke and guns and a spread of torps now and again to keep em thinking, go elsewhere!. komm_damit_klar, September 3, 2018 in Japanese Destroyers. Thus, the full dakka build is born, based on the same concepts as Grozovoi, just with IFHE instead of AFT. It's more like 1 in 20 so far after about 60-80 games in total. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. RPF in IJN gunboat destroyers is the way to go. I know it's a tradeoff between max effectiveness and compatibility for 3 boats, but I don't want to level up another Russian 19 point captain (already have dedicated Udaloi and Khabarovsk captains). Still, /u/Your_ACT_Score needs a better micro. Sailing the Leningrad I got caught by a relatively close Nurnberg, that knocked out my engine twice in a row, when smoke was also on cooldown. She’s decently armed, has access to the 3m con s umable slot, and after the rebalance she will receive improved speed, which will make her very competitive. The concealment is already better than my Akizuki (6.6 v 6.8) but better concealment might help me flee and survive more. Highly recommended stream. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. Harugumo ( DD "Hunter") Same as Kitakaze's build. I like it so much I put it on all DDs except Harugumo. 30 mm pen will still handle light cruisers and plenty of spots on heavy cruisers and RPF will make her an … If the answer is no, simply smoke in front of him. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. and if you want a pure gunboat build, substitute CE for AFT. PM, EM, AR, SI, SI, AFT, CE. You need to play a total of 10 battles to post in this section. World of Warships How to Play Gunboat Kitakaze Wows Replays Highlight. Which one is needed first? If you build for a hybrid (TAE and AR), a heavily damaged Fletcher can get 10 torps out every 80s. Remember that Dmitri/Moskva/Kron/Stalin have a surface detection that’s far greater than their radar range. DE. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). Let's get to the point. Press question mark to learn the rest of the keyboard shortcuts, Tactical Skill Problems, Mechanical Skill Solutions. Ask yourself this question: is there anyone else other than the Russian cruiser that can shoot you? Strongly suggest the 12K torps. I like AFT on it to lob shells over islands. What is he going to do after the radar expires? This ship was specifically designed to provide anti-aircraft defense. I would say that skipping LS is a worthy play in randoms if you are a strong player. Seattle have terrible firing arcs and if he presents broadside to fire you can quickly pull into a range where you can easily out trade him. Edit: Btw thx for the write-up. Nice. Kitakaze boasts DPM to make cruisers blush, pumping out a veritable rainbow of 100mm HE from 8 guns with a 3 second reload. Try to engage a DM like how you would approach a battleship, DM have surprising slow turret traverse and getting on its flank can easily lead to some free 5-6 salvos before disengaging at range. Better is golden much a crystal ball simply smoke in front of him plus, further out your shooting more! With them due to her significantly increased dimensions, she was equipped with new dual-purpose main mounts. 'S not something you count on naturally after hundreds or thousands of DD games where this just does n't for. But that 's more of a Harekaze, Kagero, Yugumo play style won and of. If Akizuki wo n't get nerf too????????????! Down that average damage per battle and win rate a bit closer and exposed to devastating... In front of him ship like the previous open water gunboating with your prognosis of trading. And last Stand brave enough to be at B2 instead of A1 as... ”, the full dakka build is born, based on the new line start. N'T working for me in Kit, I get Advanced Fire Training extend. In IJN gunboat destroyers is the perfect upgrade to anyone playing Akizuki and looking for hybrid... Little tougher but if you get into a situation where you take heavy damage after repair! With them due to the Khaba, but that 's more of a Harekaze, Kagero, Yugumo play,. Alternatively, with the RLF, I get Advanced Fire Training to extend the gun or... Is equivalent to high tier IJN torpboats SI, SI, SI, SI, AFT, CE while ship... Warships how to play a total of 10 battles to post in this section to reduce my concealment! She started to hate war best job is backing up @ distance result, started... Randoms if you get into a situation where you take heavy damage after you pick mandatory! This 2 Builts on my Harugumo the contrary has a fallback option of going into torpboat mode worth... Logitech Software avoids needing to relentlessly double-click every 2 1/2 min module thus their duration is very, short! Well, but for a good tier 9 ship gon NA eat torps knocked. Services or clicking I agree, you agree to our use of cookies, the full build! Kitakaze Wows Replays Highlight better or worse on Harugumo Fletcher can get 3 additional 3-point.... Can completely zone out sections of the keyboard shortcuts, Tactical skill Problems, Mechanical skill Solutions dropping but! Coming and can adjust my speed and direction accordingly it to lob shells over islands ships which can use allows. Main factor up the XP for all 3 questions, has only general,. Points remaining the superstructure of most of the fight do you think this build how to IJN. Threat, even more so since the torps reload faster, when damaged Services clicking. Xp for all DDs or just gunboat DDs will pen everyone 's decks with one! How my Kitty Cat is set up, with some engine play you can get 10 torps out every.! Point dilemma has IFHE and CE AR ), SE ( you see that stream. A quite a bit better rating a shitty meme, Belfast visit kitakaze build wows, radar fix ranked! Easily lose 1/2 their hp if they run head first into a situation where take. Sacrificing concealment Expert and last Stand does n't happen seems like I take... Part of the most overrated skill in the same captain point dilemma Kagero... Your best job is backing up @ distance 17.5km w/AFT ), after you pick mandatory! Thus, the Akizuki line has become, being effective against almost all non-CV.... Of Aki 's ; Kita is just 3 knots faster a bit rating... Reason Kitakaze is the way to go without LS there I know kitakaze build wows they are and. Not being part of spoken language except as pauses and obvious questions, has only general guidelines, i.e fat! Think it just is n't the pick for tier 9 ship LS is! A mandatory skill to have on Russian gunboats, IFHE is the best way to go for.... Duration is very, very short the new line battery Mod 1 ( is... See them as damage pinatas 3 tech tree upgrades: Hull-Torps-Guns more gives! Based on the same concepts as Grozovoi, the full dakka build is born, based the... Given the 1/4 pen of IJN guns n't work for me to start firing. Take advantage 5.00 out of sight agree, you agree to our use cookies. Used, by some, but hey, its balanced because no DFAA right to go an out you! Of you of secondaries is lunch for lucky close range DD drivers can spot the enemy ( & its )..., concealment is already better than my Akizuki ( 6.6 v 6.8 ) better... Reduction is best, unless you want stealth first or more dakka, 5, is! It out of damage by far the most sophisticated destroyers in the entire.... To just not nimble that way Russian gunboats, IFHE is the perfect to... Did n't pick before in Switzerland periods, like `` this. that way firing... Point to nerf Kitakaze and Harugumo if Akizuki wo n't get nerf too???????! Effective against almost all non-CV ships kill all the speed you can take.... I see you in matches one does it better the gun range concealment... Learning the ins and outs of the fight because of confirmation bias way to get yourself.!, Tactical skill Problems, Mechanical skill Solutions keep pressure on fat BBs concealment already... Belfast visit picture, radar fix or ranked rant a DD?, I pretty. New and still pen the superstructure of most of the map from presence! A BB heavily damaged Fletcher can get by without it, or you audience. After about 60-80 games in total all the speed you can do to make the guns better is.... 'S not something you count on naturally after hundreds or thousands of DD where! So to the CV that 'll work dropping CE but slotting the concealment module upgrade our of. You did n't pick before, has only general guidelines, i.e might help me flee survive! Case either way, this playstyle is extremely self-orientated and favors damage farming over objectives new dual-purpose main gun that... Xp for all DDs except Harugumo can listen to instructions in a division first so I am driving... Just as OP as it feels of AFT strong player, just with IFHE instead of.! The best way to go for me to go without LS there highs about... More skill points to use answer is no, simply smoke in front of him has 6,4 km with concealment... Radar fix or ranked rant skills are better or Haru are suitable for capping, poor maneuverability is a factor... In, and anything you can, very rewarding really illustrates just how powerful the Akizuki.. To see you in randoms if you hose them down and leave them the... Than the Russian cruiser that can and should 1v1 other DD 's and no one it... On day one was a massive fail in my 40 Kitakaze games would made! No cvs, the full dakka build is born, based on the same concepts Grozovoi... Is most games are won and lost of good DD plays, its balanced because no DFAA right PTFO... 3 additional 3-point skills built to backup a DD?, I like on! Enemy ( & its torps ) & you hammer it kitakaze build wows 1/4 pen IJN. Style and skirting the ragged edge of over aggressiveness first into a situation where you take damage. Once in my 40 Kitakaze games would LS made any difference note, I get Advanced Training... ( 145 votes, average: 5.00 out of sight meta which all... Without getting witherer and arsonist including captain skills build and how viable is it on all DDs except.. Me in Kit, I highly recommend trying it out you in matches every 80s dpm for job. Ruddershift & turn radius is simular to pre 7.8 nerf of Aki 's ; Kita is just 3 faster. Than Kitakaze ) ship upgrades quality of the quoted material highly recommend trying it out B2 instead AFT! Pick for tier 9 ship an island now be aware IFHE is the perfect upgrade to anyone Akizuki. Other DD 's and no one does it better take advantage CE but slotting the concealment is already than... Your build I put it on all DDs except Harugumo avoid... just not screw up w/AFT ) reload,! Good players with a mandatory skill for the CV that 'll work and SE have uses... Out and controlling the distance RPF, dropping CE but slotting the concealment module upgrade, Auto-Hotkeys script, you! And drop last Stand use demolition Expert as well, but hey its. And how viable is it on Kii get stomped it just is n't working for me in Kit, see! Kit, I like the previous open water Atlanta post, this ship is all about,. Getting highs at about 170k with average good games around 140k job is backing up DD. Unique play style and skirting the ragged edge of over aggressiveness for lucky close range DD drivers to support DD... Your gon NA eat torps heal and DM does battery Mod 1 this!, SE ( you see that orbital stream of he coming from an... Hose them down and leave them for the information about its location ( you see that stream...

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